Spell
FieldSacred Defense Barrier
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Each time a Rock-Type monster is Normal or Flip Summoned: Change it to Defense Position, and if you do, place 1 Protection Counter on it. If a monster with a Protection Counter would be destroyed by battle or card effect while this card is on the field, remove 1 Protection Counter from it instead.
Sacred Defense Barrier — Power Evaluation
Final Score: 30 ± 8 · Confidence: Medium
- Intrinsic: 33 · Deck: 28 · Meta: provisional
- Primary role: Utility · Secondary: Negation/Interaction
Why it scores here
The card text only protects Rock-Type monsters: a Normal or Flip Summon of a Rock sends it to Defense Position and places one Protection Counter that absorbs one destruction by battle or card effect while this card stays on the field. It converts nothing into board, cards or advantage, and it has no search or recovery route, so its ceiling is a single defensive use per counter. The only deck evidence is one DuelLinks deck running one copy with no archetype and no recorded combos, so the Rock-only restriction, not any stat, drives the low score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Only one deck runs it, and the text has no search or recovery route, so it is only live when a Rock is already summoned (verified: card text; observed: 1 deck, 1 copy). |
| Combo & Conversion | 20 | The text only protects a Rock monster and builds no board, and there are zero combo appearances to show otherwise (verified: card text; observed: 0 combos). |
| Resource Economy | 25 | It generates no card advantage and has no refuel; it prevents one loss per Protection Counter (verified: card text). |
| Effect & Interaction | 45 | It gives defensive protection against battle and effect destruction, not negation or removal, and only for Rock monsters (verified: card text; inferred: narrow applicability). |
| Material Utility | 0 | It is a Spell card and cannot be used as material or as a body (verified: card type). |
| Resilience & Flexibility | 35 | It occupies a field zone and is useful only for Rock monsters, with no redundancy beyond the counters it places (verified: card text; inferred: narrow scope). |
| Deck-Building Efficiency | 35 | It is one slot with no garnet, but it is dead in any deck without Rock monsters, so it carries brick risk (inferred: restriction; observed: 1 deck). |
Calculation
Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 33, Deck ≈ 28, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Protects a Rock-Type monster from one battle or effect destruction per Protection Counter
- Cheap single-slot defensive option in a Rock deck
Weaknesses
- Only affects Rock-Type monsters
- Gives no card advantage, search, or board presence
- Protection is limited to counters placed by Normal or Flip Summons
Counters / choke points
- Removing or negating the Spell card itself, which is not covered in the evidence (inferred)
Best use
Defensive utility in Rock-Type decks. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Rock-Type Normal/Flip Summon redirects to Defense Position and places a Protection Counter; Protection Counter absorbs one battle or card-effect destruction; Card type is Spell with race Field; not usable as material
- Observed: One DuelLinks deck runs one copy, with no archetype; Zero combo appearances
- Inferred: Dead in decks without Rock-Type monsters; Scoring is provisional because the single-deck sample is thin
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so unlimited copies are assumed no usage statistics (StatisticsCard), so inclusion is inferred from one deck deck sample is a single deck, so partner and resilience signals are weak





